GO is a go on Surface.
Posted on October 8, 2008
Filed Under: Creative, Development, Surface |
Authenticity is the driver for the cool ancient Chinese board game of Surface GO. When the Microsoft HPC group approached Vectorform with this concept, we jumped right in and crafted the NUI to drive home the Surface experience through intuitive gesturing game play actions, design and functionality.
Using WPF coding allowed us a shorter development time and gave our creative team the ability to make larger contributions. We used Microsoft Expression Blend to build UI elements such as clam shell and slate stones and a fully 3D rendered wood grain board.
To round out the authenticity of the experience, we added in ambient and game play sounds. Surface GO features multiple game play options including a 9×9 board, a 19×19 board, handicap options, and most exciting is that you can chose between human vs. human, AI vs. human or AI vs. AI. That’s right, you can chose from a list of GO engines and pit super computers against each other. This game has more move combinations than chess and will be featured at Microsoft PDC 2008.
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[...] wie das ziemlich coole SurfaceDJ, Vect-O’Lantern oder ein bis ins Detail durchdesigntes GO Spiel, ausprobieren. Die Jungs haben aber nicht nur nette Spielchen, sondern auch richtig gute [...]