Moving Full Throttle

Posted on August 26, 2008
Filed Under Surface | Leave a Comment

We recently completed our first implementation of the Vectorform Surface Trivia Engine, Full Throttle.  Players answer questions about automotive finance in a head to head race with friends to rack up points and race across the country.  We knew it would be a challenge to make a fun game out of finance trivia, but after a couple of pizzas, a few liters of soda, and the helpful testing of some local students, we found our first game is hard to put down.

It just keeps growing..

Posted on August 24, 2008
Filed Under Creative, Development, Surface | Leave a Comment

The Vectorform Surface team that is. Since receiving our first Microsoft Surface in April, our team has grown up and out quite a bit. We now have eight Microsoft Surface units in the house and have expanded the team to 20+ people. The team definitely stays busy.  At times, there’s a backlog of people that need to get onto the machines for something or other.

Vectorform's Microsoft Surface Team

James Ryan of Mercedes-Benz Dual Wields SurfaceDJ and Vector Drums

Posted on August 22, 2008
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James Ryan, an executive from Mercedes-Benz Financial, stopped by for his third demo of our entertainment apps and ups the ante by simultaneously playing SurfaceDJ and VectorDrums at the same time. Check out the video below to see the rhythmic action…

Vectorform.com on the Surface

Posted on August 22, 2008
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We have to admit that the site is a tad old and ready for a refresh, but it is fun to interact with an old friend in a new way…

The S-Files

Posted on August 20, 2008
Filed Under Surface | 1 Comment

Time to let the BAT out of the bag. Vectorform Labs is pleased to officially unveil our latest skunk works project—application development on the Surface platform. We’ve been working with the Microsoft Surface team and the Surface SDK for the last five months, so while other companies are still un-boxing their units, we’d like to show you the applications we have built on ours. Our videos aren’t much, but we feel the work speaks for itself. We will be releasing our internal blog entries over the next few weeks, as well as providing code samples, tutorials and sneak peeks of our next big Microsoft Surface App.

What the hell is a muster?

Posted on August 19, 2008
Filed Under Surface | 1 Comment

Muster

You might be asking yourself, what is a muster, anyway? A “muster” is a term that was coined by our office in Berlin, and refers to any real-world object that provides a way to interact with a Microsoft Surface. Initially, we created musters using 1.5×1.5 wooden blocks, with an image on one side and black foam on the other. The muster would then be “tagged” with a sticker allowing the Microsoft Surface to associate the object with information, and display the related information.

Official musters made their grand debut when they were introduced on the BMW project. Each muster- approximately 20 in number – was created using images from BMW catalogs using authentic paint chips and actual materials from the car. The musters represented interior and exterior color and texture options, wheels, trim, and accessories as an interactive tool for viewing and selecting particular car choices. Our musters were designed with the customer in mind, to provide an interactive selection process through the use of real-world objects.

We’ve since expanded our idea of musters, tagging just about anything we can get our hands on.

http://www.merriam-webster.com/dictionary/muster

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