Silverlight Shooter nears completion
Posted on December 6, 2007
Filed Under: 1.1 Alpha, Games |
The Vectorform Shooter project (codename VectorLight) is almost complete. Check out version 0.7.
New in this update:
- Improved graphics from our creative team
- Improved game pacing
- Improved sound and music
- Enemies come at you in different formations
- More enemies types to challenge you
- “Blossom of Death” for those desperate situations
- Global high score tracking
Things to do:
- Polish
- Polish
- Polish
- Tweak
We’ve learned a lot about Silverlight 1.1 while making this game. With the ability to cross-compile to WPF and XNA, we think that Silverlight can be a viable game platform for the web. Looking forward to the official 1.1 release.
If you’d like to help us out, please play the game and send us your feedback.
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Played great. Seems like it’s done to me. I can only last about 2 minutes but I coudn’t remember the key for the Blossom of Death.
Could you elaborate on the cross compilation to XNA ? Please.
Or point me where it may be explained already.
@Michael,
The button for Blossom of Death is “F” or “Space”. However, you have to wait until your power meter is full. A message saying “Bomb Armed” will display.
Thanks for the input.
@Binaryjam,
The core of the shooter is written in straight C#. This core can be re-compiled as-is (or with slight modification between Point and Vector2).
The interface, graphics, and input will have to be re-written, but 80% of the coding side is cross-compilable.
Silverlight Cream for December 7, 2007 — #148…
Early Cream from submittals: Joe Engalan of Vectorform announced SilverlightShooter From SilverlightCream…
There are no instructions on how to use the bombs.
Game play is good except when the player dies, it sets them with a lower ‘gun level’, which is fine, but it [seems to] start the player over with the same ‘bad guy level’ that they were on. This effectively makes it the game one-life, because once the player dies once, they’re always out gunned.
Should make the player-fired bullets a different color from the npc-fired bullets (which should be closer to the foreground z-index too), because it can get confusing when the player gets far enough.
@Jon,
Thanks for the valuable feedback. The BOMB instructions should be at the bottom of the page with the other instructions. You can use F or SPACE to activate the bomb. It isn’t always active though. When your gun meter is full, the bomb is activated. The meter should say “Bomb Armed”.
You’re right that it seems you get a different gun level. The gun fire rate and number of shots is depends on your current power setting. When you die, we knock the power down by half. I’ll tweak it in the next release to knock your gun down by less. Maybe this will help alleviate the problem of being out-gunned.
I’ll also implement your suggestions for making the enemy bullets a different color/shape.
Do you plan to release this source code? Just asking since you released the previous games you guys have made and I’ve enjoyed looking through it.
hi, interesting game, couldnt stop for 10 minutes even if i was loosing every second game. :)) great job, sometimes the spacecraft was too fast moving on the screen, but overall good thinking. Good luck!