Silverlight Shooter nears completion


Posted on December 6, 2007
Filed Under:   1.1 Alpha, Games |

The Vectorform Shooter project (codename VectorLight) is almost complete. Check out version 0.7.

Vectorlight_0_7.jpg

New in this update:

Things to do:

We’ve learned a lot about Silverlight 1.1 while making this game. With the ability to cross-compile to WPF and XNA, we think that Silverlight can be a viable game platform for the web. Looking forward to the official 1.1 release.
If you’d like to help us out, please play the game and send us your feedback.

Comments

Leave a Comment

If you would like to make a comment, please fill out the form below.

Name (required)

Email (required)

Website

Comments

9 Comments so far
  1. Michael Washington December 6, 2007 8:36 pm

    Played great. Seems like it’s done to me. I can only last about 2 minutes but I coudn’t remember the key for the Blossom of Death.

  2. Binaryjam December 7, 2007 8:02 am

    Could you elaborate on the cross compilation to XNA ? Please.

    Or point me where it may be explained already.

  3. vectorguy December 7, 2007 11:08 am

    @Michael,

    The button for Blossom of Death is “F” or “Space”. However, you have to wait until your power meter is full. A message saying “Bomb Armed” will display.

    Thanks for the input.

  4. vectorguy December 7, 2007 11:11 am

    @Binaryjam,

    The core of the shooter is written in straight C#. This core can be re-compiled as-is (or with slight modification between Point and Vector2).

    The interface, graphics, and input will have to be re-written, but 80% of the coding side is cross-compilable.

  5. Community Blogs December 7, 2007 1:12 pm

    Silverlight Cream for December 7, 2007 — #148…

    Early Cream from submittals: Joe Engalan of Vectorform announced SilverlightShooter From SilverlightCream…

  6. Jon December 10, 2007 7:02 pm

    There are no instructions on how to use the bombs.

    Game play is good except when the player dies, it sets them with a lower ‘gun level’, which is fine, but it [seems to] start the player over with the same ‘bad guy level’ that they were on. This effectively makes it the game one-life, because once the player dies once, they’re always out gunned.

    Should make the player-fired bullets a different color from the npc-fired bullets (which should be closer to the foreground z-index too), because it can get confusing when the player gets far enough.

  7. vectorguy December 11, 2007 10:38 am

    @Jon,

    Thanks for the valuable feedback. The BOMB instructions should be at the bottom of the page with the other instructions. You can use F or SPACE to activate the bomb. It isn’t always active though. When your gun meter is full, the bomb is activated. The meter should say “Bomb Armed”.

    You’re right that it seems you get a different gun level. The gun fire rate and number of shots is depends on your current power setting. When you die, we knock the power down by half. I’ll tweak it in the next release to knock your gun down by less. Maybe this will help alleviate the problem of being out-gunned.

    I’ll also implement your suggestions for making the enemy bullets a different color/shape.

  8. Rick January 22, 2008 10:33 am

    Do you plan to release this source code? Just asking since you released the previous games you guys have made and I’ve enjoyed looking through it.

  9. NICK January 30, 2008 8:28 pm

    hi, interesting game, couldnt stop for 10 minutes even if i was loosing every second game. :)) great job, sometimes the spacecraft was too fast moving on the screen, but overall good thinking. Good luck!

Recently


Categories


Archives


Resources